The accompanying announcement has more details, including word on plans for a beta test next week in advance of the game’s planned release in January: Space-naval combat returns in Battlefleet Gothic: Armada 2, the highly-anticipated sequel from Tindalos Interactive and Focus Home Interactive, improving on every facet of the first game to make a bigger, better experience for admirals everywhere, and an even greater adaptation of the original board game set in the Warhammer 40, universe. Get everything you need to know ahead of the first beta phase, scheduled from December 5 to December With more factions and more ships come bigger battles, with larger fleets clashing to control the Eye of Terror and the surrounding region of space dubbed the Aegis Ocularis. All twelve factions from the tabletop game are now represented, and each has unique ships, new mechanics, and much more to show off. Be it unique ways of moving through space or weird, alien weaponry and ships, each faction feels distinct from its peers. Even those that share similarities such as the Aeldari Corsairs and Asuryani Craftworlds or the Tau Protectorate Fleet and Merchant Fleet have differences in what they can field. This makes your faction selection, and choice of ships, armaments, admiral skills, and fleet upgrades totally customisable and massively impactful. Prioritise targeting weapons or engines, kill crews with boarding actions to turn enemy ships into floating hulks, or go all out on ramming enemy ships and committing to close-quarters battles.
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